About This GameUNDEAD CITADEL is an action-packed title exclusively built for VR that relies on a hybrid physics-driven combat system which allows for unobtrusive close/ranged medieval skirmishes with real-life movements, all within a visually stunning fantasy universe threatened by undead annihilation.FEATURES
English,French,Italian,German,Simplified Chinese,Japanese,Russian
Why have we chosen to develop Undead Citadel?:
So having declared this, we have indeed launched ourselves upon a vast new world sort of speak. We are designing, building, putting things together, breaking them apart again and starting all over. After building a new weapon, we test it out, we see all the faults (and believe us, there are always plenty), we tweak everything, including the range, the edges, the piercing threshold, durability, weight (after all, if you decide to juggle your weapon, it’s not the same to spin a dagger and catch it as it is will a warhammer), and countless other attributes. The same goes for all the enemies out there. We are also aiming not to be completely repetitive, thus we give each creature you will encounter slight modifications and personal traits which would give a hint of the life or character (or simply height and girth) of the wretch before you. One of the issues which we have encountered to which we decided to modify a bit in retrospect to our initial design is the fact that we have decided not be be 100% physics prone and go for what we like to call “Hybrid-Physics”. This is on account that we noticed it was actually counter-productive to providing realism within the stage. For example, if you unleash a long armed strike and your weapon was blocked an in-game object (such as a wall), normally your strike should end there, but your arm would still do the full swipe. This would leave your in-game hand stagnated and the subsequent movement would carry on from beyond the actual premises of the game confinements imposed within the scenario. The one thing we are well aware of is that we are learning while we work on this (not to mention having an awesome time). We want to get this right and we want to create something that will be relatively new for VR and a great experience for all of you. This is why we are paying extremely close attention to all your comments when we release assets, such as videos and screenshots, and will also be relying on a few of you later on for testing. Thank you very much for your interest and support! Stay tuned for our next update!. The First Q&A: Good evening ladies and gentlemen. Besides toiling away producing Undead Citadel, we have been providing a few assets for you to take a peek into our development. Mentioning this, we would like to give our most sincere thanks because we have truly been mesmerized by your support and positive feedback in general.
WorkingJello – Reddit
My one concern would be that the gameplay could turn out to be too easy … you cut through the undead like butter and it doesn’t take much skill to dismember them, which means there’s no real challenge … I hope the devs can get the difficulty right.
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